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104

Multiplayer Sleeping Gamerule "/gamrule onePersonSleep"

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  • 3
    Registered User commented
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    Yes because it a pain when one person is underground mining and the other is being attack by phantom.

    I think they should put it in the settings menu..

  • 0
    Registered User commented
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    I don't understand how this would work. Wouldn't having a single player skip to day cause continuity problems? It doesn't seem possible on multiplayer. Please explain?

  • 5
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    @RoyalRex2
    One person sleep means whenever it in night only one person has to sleep to make it day instead of multiple people
    Phantoms will still spawn according to when you last slept
    Coordination between players will have to be done if one wants mons to spawn but that is not difficult to ask in chat

    I defiantly think this needs to be added to realms and servers as an option WITHOUT activating cheats especially because afk players make it impossible to sleep

  • 4
    Registered User commented
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    Even better: /gamerule requiredPlayerSleep 

    And that let you choose how many players were required to sleep.

     

  • 3
    Registered User commented
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    this is possible in 20w51a

  • 1
    Registered User commented
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    it is?

  • 2
    Registered User commented
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    With the new game rule,

    /gamerule playersSleepingPercentage <percentage>

    we can actually do this in 1.17. For example, if there are 4 players on a survival multiplayer world, if you set the `playersSleepingPercentage` to 25, then you only require one player to sleep. The same goes if you had 20 players, and then set the game rule to 60, then 12 people would be required to sleep! Does require a bit of math, but you can use a calculator for that!

    Hope this helps :) 

  • 0
    Registered User commented
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    Except it's not working in Bedrock. As of v1.17.11 not working in my Realm on PS4.

     

    Why not?

  • 1
    Registered User commented
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    It would be nice to have this without cheats on

  • 0
    Registered User commented
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    this was kind of added in 1.19 with /gamerule playersleeppercentage <value> but instead of having it where a specific number of players sleeps its a percentage where 1 is if 100 players is on a server only 1 has to sleep but if its like 1000 players 10 people got to sleep etc.