Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

45

Named villagers should have a 100% conversion rate when killed by a zombie

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  • 7
    Registered User commented
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    I think this is a good idea because if you have named a villager, you wouldn't want them to die.

  • 0
    Registered User commented
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    This totally should be added!

  • 1
    Registered User commented
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    This could possibly coincide with my villager grave stone idea. Maybe named villagers could drop a mineable gravestone of whatever level they died on.

  • 0
    Registered User commented
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    That's cool

  • 0
    Registered User commented
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    Gr

  • 0
    Registered User commented
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    I hate needing to switch to hard mode so my villagers can't be killed. I understand the reasoning of keeping a village from being overrun by zombies, but maybe it can be made so that they won't attack or are weaker in lower difficulties?

  • 0
    Registered User commented
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    This is the best fix idea I've seen so far. Doesn't create more undesired mobs to deal with on lower difficulty settings, but still ensures reliable access to the curing mechanic regardless of server difficulty.

    This would be a great addition in light of the new snapshot that rebalances the curing discounts.