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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs - spamming lists of animal names is spam and violates our posting guidelines. Be sure to check the Previously Considered Suggestion page (no sharks, MINECON Vote rejected monsters) before you post!

12

Monkey-Eating Eagle

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    Zachay4 commented
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    I had a uses in their but it was to long so I will put I ta different post and once I posted it the link will be blow here

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    Zachay4 commented
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    Uses

    One use for taking one is it can track mobs. When you attack a pig and it runs away the eagle tracks it, kills it and brings back the loot. Another use is to scout any area you're walking to, it scouts a chunk sized area for 1 minute and comes back to you and gives you a particle effect. If green particles are shown then the area is safe, if orange particles are shown then the area has mood danger if red particles are shown then you better turn back

     

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    I had my own ideas for Eagles, which I posted on an older post called Hawks and Eagles. I’ll also post them here. I also think that if Eagles are implemented, they should have different colored variants relative to biome. Just like parrots have multiple colors that represent five different types. With that we can have Bald Eagles, Philippine Eagles, and more yet all in one mob/animal!

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    Note: I posted my ideas at the post Hawks and Eagles as comments, so you might find me commenting on ideas other than yours. Just ignore that! Please just focus on the ideas!

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    Being only able to tame Eaglets is not realistic. In Mongolia, Golden Eagles are tamed at about 4 years old, which is exactly the time when they become adults. They can only be tamed at that time, as that’s the time when they are able to hunt as well as fly. The main goal for taming Eagles has always been and cannot be for anything but hunting. Making Eagles tame-able for transportation will be labeled as animal cruelty by Mojang. If we want Eagles, we need to stick to the hunting or gift giving idea so that taming Eagles would have a special benefit.

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    I’m totally with Eagles being neutral, and I want them to attack if attacked or if you go near their young or eggs (like polar bears). However, no mob attacks its owner in Minecraft, meaning that Eagles should be able to breed without taming them. I thought of two ways to tame them and breed them separately. First, the Eagle should be fed to enter love mode (We can decide the diet, hunts and/or gifts later). Afterwards, we can use the idea of needing a leather glove to tame them. I think that after the Eagle enters love mode, the player should select the hunting glove in his hotbar, or have it in his offhand slot, and interact with the Eagle. The Eagle should perch on the player’s arm/glove, and if it flies within a certain amount of time and brings back a hunt/gift, it is tamed. If it lands to the ground and moves away/flies but doesn’t bring anything back, it’s not. The second way is the exact same, except that it doesn’t have to enter love mode for the player to interact with it and tame it. Of course, if two Eagles enter love mode, they breed through laying in their perches or nests.

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    Having them hunt for you when tamed should also involve interacting using the special hunting glove, though I think an Eagle hoodie would be unnecessary. That's because all tamed mobs can be forced to sit, which is basically for preventing them to move unless attacked, so you can prevent them from hunting without hoodies if you want. We may choose that the glove loses durability as the player hunts, and there should also be a cool down before it can gift the player again. The hunting process should be done simply through a loot table. It means the Eagles just generate items and give them to you, similar to cats. It’d be better than them actually killing mobs, as the mobs they hunt might not be around, or it might not give items as valuable as what cats give, which might break the purpose of the mob. They could additionally kill certain mobs, like rabbits, on sight separate from the “hunting” mechanism that uses the interaction. This is a good compromise, because they can actually kill mobs for you when standing and also provide special hunt related loot upon interaction, just as if it had a successful hunt, regardless of mob availability. Then they should only require open space to fly around, otherwise the "hunt" fails, nothing is brought back. I think the gifts from the “hunting” process and the list of mobs they attack on sight is something Mojang would decide. I heard many great ideas, though.

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    I’m sure Eagles should fall into the category of mobs that follow the player when tamed. They should also be made to sit or stand by the player. That’s because they‘d have the kind of bond where they are tempted by the player feeding them and trained for a purpose in return. Same way as wolves are tempted by bones and trained to offer services to expect more, eventually loving the humans themselves for that. In Minecraft, they’re not exactly trained, but they still offer the service of attacking mobs for the player. Just like Eagles would bring gifts and loot certain mobs. After thinking, hoodies are unnecessary for the process of attacking mobs but can be an essential part for the gift giving mechanism to work. Perhaps you must put the hoodie on its eyes before you use your glove on it to make it perch and must take it of its head through your inventory for it to fly and eventually bring you something. If you’re taming it and the attempt fails, it should land to the ground after you remove the hoodie while it’s perching on the glove. Now we (or Mojang) should decide with or against the hoodie, though!