Currently Fossils in Minecraft are nothing but super-rare aesthetic structures found underground with no purpose. This should totally be changed.
First thing’s first: Fossils should not be rare. They should be more common (not too common).
Secondly, Fossils need a purpose other than aesthetic. This can either be, A. to contain some kind of new underground ore/block, such as a Fossil ore that contains bones, or coal, or even more rarely, some kind of rare new item; 2. a way to “clone” or recreate a new boss a la the Wither.
And that is what this second part of this topic is all about. “The Prehistoric Beast”, though the name is up for debate.
The first thing that must change is the Fossils’ structure. The game must recognize what its layout is specifically when it generates, and will “save it” when the player nears/discovers the Fossil. The game will “remember” what the Fossil’s shape and structure is, and will require that exact structure to be rebuilt in that exact shape in order for the Ancient Beast to spawn. Think of it like building a golem or the Wither, but you must first discover a fossil, excavate it to see its shape, and then rebuild it above ground or wherever you are going to fight it.
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