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What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Please read the intro post before you post!

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(Java Parity) Zero Tick Pistons

13 Comments

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  • 1
    Badog08 commented
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    This is exactly what I was going to post literally for the same reason. Zero tick farms.

  • 1
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    Yes please! This is such a useful feature in Java and I would so love to have this in Bedrock

  • 1
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    Yes please! This is such a useful feature in Java and I would so love to have this in Bedrock

  • 5
    Hellohi3654 commented
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    I want to be able to split out blocks with 0 tick sticky pistons

  • 1
    Lord Bunson commented
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    Right now the options for building flying contraptions are limited in Bedrock, this change would enable a lot of the Java edition flying machines.

  • 1
    MaxSilver92 commented
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    Plz add

  • 3
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    Me too because along with the block dropping or sticky pistons spitting out their blocks, a 3x3 or 4x4 piston door won't be a headache (pls Mojang add the feature where Sticky pistons spit out their blocks in bedrock minecraft, it's all
    what I'm asking for, not buggy budpowering.)

  • 2
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    I don’t agree with this idea because I love how bedrock is and how we solve these problems with our own new farms limited to bedrock editions. It creates a bedrock community rather than us merging with Java. Problems would be created. For example, silentwisperer, a bedrock youtuber would be lost from people watching java people. I don’t think we’re ready.

  • 0
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    With the introduction of honey, zero tick pistons would be useful for "trains," a flying machine with honey/slime block cars being pulled behind it. by having this feature, instead on the entire thing needing to be torn down and rebuild to go backwards, stopping and starting would be enough to "flip" it.

  • 1
    SS12Fluffy commented
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    It's the only way to make a piston elevator/expandable piston doors that uses honey and slime blocks, to go more than 5 blocks up or down consistently.

  • 1
    iMarcYT commented
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    Plz add zero tick it would mean a lot

  • 2
    KrisBigK . commented
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    I don't think that zero tick should be inplemented into Bedrock for a few reasons. But before that I want to address a misconception that I see in the comments before I comment.

    1. A zero tick pulse is a redstone pulse that turns on and off in the same tick. An observer normally outputs a 2gt pulse.

    2. A zero tick pulse should be differentiated from a 1gt(1 game tick, 2gt=0.1s) pulse and a 2gt pulse. Although it can be used to instantly move a block, the most noticeable difference (in Java) is how they interact with entities. When powering a sticky piston with a block in front, if the pulse is actually 0gt, the block won't move the entity at all. With 1gt the block will move the entity by a bit, but not so much as 2gt. 

    If you want to learn more about 0-tick, I highly recommend the wiki article and videos on Youtube such as this one.

    Now for the actual reasons :

    1. Currently it is unclear whether the whole 0-tick thing is intended. There is a bug report about it. 

    2. Farms utilizing 0-tick is unlikely to be intended.

    3. If instant pistons are added like java (e.g. retracting a redstone block instantly loses its power), it will break a lot of current timing-based contraptions. What's worse than that is the performance issue. Though instant wires are cool, faster pistons will introduce more lag.

    4. A lot of the 0-tick pulse generators is based on BUD, and most others are based on update orders. As BUD is unlikely to get introduced into bedrock, those based on update orders may not work at all in bedrock.

  • 1
    CoolAbhi1290 commented
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    We. Need. This. Right. NOW!!!!!,