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11

"poisoned" knifes

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    Translation:

    The idea is to add to the game a knife on which you can apply various effects with potions. (I want to apologize for using Google translator) 

    Each knife will have a chance to “break” the enemy’s armor. 
    Here is the table: 
    stone knife: leather armor - 40% iron armor - 20% chain mail armor - 15% Diamond armor - 10% gold armor - 5% 
    iron knife: leather armor - 80% iron armor - 40% armor - 30% Diamond armor - 15% armor bonus - 10% 
    gold knife: leather armor - 60% iron armor - 30% chain mail armor -20% Diamond armor - 40% armor bonus - 10% Diamond knife: Leather armor - 100% iron armor - 70% chain mail mail - 60% Diamond armor - 30% gold armor - 15%
    Emerald knife: leather armor - 100% iron armor - 90% chain mail armor - 80% Diamond armor - 60% armor bonus - 30% 
    and only some effects will be available for knives: 
    stone - 1 iron - 2 gold, 5 diamonds - 3 Emerald - 4 (the ability to use the "golden apple" (2 cells)) 

    This will diversify the gameplay and add another interesting