Parity means making features behave consistently across different Minecraft editions, most commonly between Minecraft: Java Edition and Minecraft: Bedrock Edition. Use this category to discuss released features that exist in both versions of the game but work differently. Please note that bugs are not parity issues and should be reported separately.

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(Bedrock Parity) Behavior Packs in Java Edition

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    Behavior packs/ add-ons in Java, data-packs in Bedrock... why is this not a thing already when these design choices were being made for one platform to port to the other?

  • 0
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    There are datapacks witch are the same thing

  • 2
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    Datapacks do not allow you to create custom behaviours (you would have to do a bunch of stuff with marker entities and that would take months to create one uniquely behaving mob as every action requires many commands, let alone choose the actions they want to do) 

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    Modders NEED this, as currently, we can't create new mobs without mod makers and mod loaders which are equally complex for custom behaviours.

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    Note, you can control the behaviour of a mob slightly, however, you cannot really control what it does, only what it attacks... this is also limited by the fact that this would take a ton of commands to pull off just to make, say, a skeleton that is aggressive to pigs, no unique behaviours, just aggressive to pigs...