I'm trying to set up a PvP realm on Bedrock Edition where players choose from twelve starter classes, each of which having 2 advanced types to choose from later on. One of the classes I wanted to set up was a necromancer, who can spend the realm's currency to get husk spawn eggs, these husks then become minions and convert to one of 3 classes. The problem is that the husks still want to target their should-be master, which is why I propose the "Tame" command. Players could use tame command to convert mobs of a certain type into "tamed" versions of themselves, their appearances don't have to change, persay, they just need to ignore their master and fight anything that messes with their master. It would be cool if players could specify the following details in the command:
-What mob they want to tame
-How many mobs of that type they want to tame
-The range from the player that mobs will be tamed (if it's in the range, it's tamed)
-Whether the tame is permanent and makes the creature follow the player forever, or if the creature only obeys the person until they fall out of range.
Now I understand the type and radius can be chosen with target selectors, but if there was a way to incorperate it into the actual command so that it reduces lag then I won't complain.
Please sign in to leave a comment.