By double-tapping W/A/S/D key while Crouching, it makes the player trigger default sprint in forward/left/backwards/right direction motion for an extremely short period while Crouching.
The sprinting effect will last for 350ms and would then return into Crouching state. It has a time interval of 1 s to be used again.
CrouchEvading can't be activated when you are hit, in a more specific term, during the 500ms moment which ur hits won't register after a successful hit. This means that player can use CrouchEvading once they are out of the Hit immunity duration.
It enhances a player's mobility to be able to dodge attacks and even reposition themselves. This mobility passive can be used when using a bow and weapons
Toggle sprint can be used simply having toggle sprint on and go with movement keys while in crouch state without double-tapping
Crouch evading takes the same effect as Crouching in which it prevents u from falling at the edge of the block. The player can alternate in between Default Sprint and CrouchEvading to keep in motion by exit Crouchstate after Crouchevading.
Players can hold shift and movement keys down after double-tapping it to perform continuous Crouch evading with 500ms delay each
Expectations: What u will be seeing is that the player moves swiftly to its right or left while Crouching and will return into original Crouch state ( the movement debuff u have when Crouching )
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