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14

Time Travel

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  • 1
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    Sounds like something to put on marketplace.

  • 1
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    It's a great idea, I was just thinking 💭 on it!!

  • 1
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    That would have to be a very big update to Minecraft

  • 2
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    maybe when you go back in time a village would not be there yet but you could see ancient villagers building sand and jungle temples and mineshaft would have miners in them. voted

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    A time mechanic, and the ability to traverse it! The game memorizing states and constantly tracking things such as number and state of all blocks/objects in a world, block placement, world states, seasons, death time and location, and player/other inventories over the course of in game time. Exact date could be represented as a coordinate.

    I wouldn't expect much, especially at first because of system requirements. I imagine it would be impossible to memorize exact player or mob movements, for example. Maybe it could be done to an extent though.

    I see this as an opportunity to have the game automatically save more/introduce the ability to travel further forwards or backwards in time. You can already skip (aka time travel) to the next morning by sleeping in a bed at the beginning of night, so if commands were input via creative menus, or an exact date input into a time machine* (see time machine item post) the player(s) would get a chance to go to a previous, current, or future time and date, but at current coordinates. Since you can't turn off the autosave feature anymore, if you die and lose an item, it's gone. A good way to think about this is like a new coordinate; a new category of location. It'd enable one to farm crops/resources that aren't currently ready for harvest, revisit past destroyed structures, bring back deceased companions as long as they were named with a nametag, and undo undesired actions (going afk to have your house be blown up by a creeper.)

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    They would have to add self-learning ai in Minecraft in order to add this.