New ingredient for brewing which would be a base for immunity potions.
If you take this new potion and brew as usual, you will instead get an immunity potion.
Examples :
Regeneration immunity -> Prevents regeneration (Natural and via effects).
Poison immunity -> Prevents poison damage from any source (food, cave spider, etc)
Invisibility immunity -> Forces an outline around the affected mob(s) (like on pillagers when ringing a bell)
Harming immunity -> Blocks incoming damage, by 12.5% if the potion is level I and by 25% if its II. This one is debatable since Resistance potions (bar turtle master) don't exist for a reason.
Leaping immunity -> Prevents jumping.
Slowness immunity -> Prevents all possible causes of slowness (including crouching, swimming, etc).
Swiftness immunity -> Prevents sprinting and any sort of extra speed effect.
Slow falling immunity -> Prevents vertical mobillity bar jumping (flight, climbing waterfalls, stairs, etc).
Water breathing immunity -> Forces drowning damage as soon as going underwater.
Night Vision immunity -> Makes mob's range of vision much shorter (A zombie chases a player if he is within a 16 block range, this effect would lower that to 4).
Those potions would also negate their counterpart regular potion (Potion of Swiftness Immunity would prevent a regular potion of swiftness from doing anything)
The rest of potions wouldn't do anything except preventing the opposite potion from working.
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