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24

Stop Pillager Patrols from spawning in a well lit area

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  • 3
    PotatoesRC00l commented
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    I agree, they are super glitchy rn.

  • 4
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    They should not spawn in well lit areas and they should not spawn on blocks that other mobs dont spawn on, like halfslabs. There needs to be a way for the player to make an area safe if he wants to. This and also having the annoying trader spawn every five minutes to sell garbade gets old really fast.

    Having an extra challenge for players who want more pve is great but also casual players should be able to disable spawning in an area or repel for example flying hostile mobs in the overworld. I like having the pve element there but being able to light up an area and be able to do my own thing and build for a while without being bothered is equally important. Maybe make it possible to disable pillagers and the trader from the menu could be a temporary solution. There could also be a structure to summon the trader, rather than him spawning at random constantly.

    I wonder if Mojang is just going to add random crap to drop on Your head at random while you are trying to work. I will og to their workplace and throw cranky old cats at them every five minutes or so, see how easy they think it is to work like that:D.

  • 3
    Xanterra5973 commented
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    WaterChalice makes a good point - you should be able to build a base which you have 100% confidence enemies will not spawn in if you put in the effort (without having to resort to mods, as people on the bedrock edition don't have access to them). Illagers should not ignore light level (which every other hostile mob in the overworld respects) or half slabs - those two restrictions are only going to be present reliably in a base. As a potential compromise, to allow them to still spawn to attack villages during the day, they could potentially ignore *sunlight* when determining light level but still pay attention to light level.

    Forcing players who don't want to deal with enemies to do so at random times is only going to piss people off, not boost "engagement" metrics.

  • 0
    misterglace commented
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    This is the case of easy mode!

  • 0
    Gufnaf111 commented
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    I’m so ready for this to be over

  • 2
    pnorton23 commented
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    After a long break I dove back in to MCPE yesterday. I am VERY disappointed that the elaborate worlds I created now have to be set to easy or all my villagers get wiped out because of stupid patrols spawning EVERYWHERE.This does not make me want to play more.

    I enjoy the random patrol when I am out in the "wild".... but not at "home".

    It's pretty simple to fix. Have patrols follow hostile spawn rules since they are hostile mobs. If I light up a village light a Christmas tree and wall it off, if should be "safe". NOT subject to patrols spawning all over the pace and killing all my villagers.

     

  • 3
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    This is nightmare, i have a very small room underground with villagers farmers. Pillagers spawn inside of it on glazed terra-cotta and killed them all, where's realistic ?? They should only spawn on natural blocks, because that has no sense.

    Use logic: How they are getting inside of any building by just walking like patrols do... 

  • 1
    Keritinia commented
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    This is done in Java (1.14.3) so I don't see any reason why it is not in Bedrock.

  • 0
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    Just started new world and patrols keeps spawning inside my house. They shouldn't be able to spawn inside buildings that are well lit up. I really don't want carpet everywhere or use bottom half of slabs. Hope it gets changed