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(Java) Still water NBT tag

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    I fail to understand what this Still "NBT" would do (this shouldn't be NBT, but a block state then)

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    Registered User commented
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    I wholeheartedly disagree with this feature. To store NBT data in a block requires a block entity. This feature would necessitate that every single water block should have is own block entity. Imagine ocean biomes, which contain millions of water blocks, each of which has its own block entity. This would take up a horrific amount of disk space and make the game unplayable. Block states, as FVbico mentioned, would be the best way to implement this feature. However, it's still largely unnecessary. It solves only one extremely specific problem. Not worth it in my opinion.