Are you sure you want to report this?

If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.


Pillager Outpost generation tied to Village Creation


Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • Official comment
    Comment actions Permalink

    Moved to proper category.

    Clarified subject to help search results.

    Thanks for your contribution.

  • 1
    PureAwsome334 commented
    Comment actions Permalink

    I think next to every village is a little bit too often, but I still like the idea. However, this is kind of already in game: Currently pillager outposts have a significantly higher chance of spawning nearby a village. Whenever I find an outpost I always look for a village nearby, because there usually is one. But I really like the idea of pillager patrols coming from outposts.

    So my idea is that for every village, after so much time, the village spawns a pillager patrol at the nearest outpost. However, since the patrol will usually be in an unloaded chunk, all unloaded patrols should simply be some coordinates and information on how many illagers are in it (and what types). When a patrol is unloaded, it's coordinates should still move towards the village. That way villages always get attacked by patrols, but actually from outposts.