Endermen since day 1 have always had an eerie vibe to them, their realm and forms are mysterious. Unfortunately I feel as though their behavior hasn't reflected this adequately.
I simply suggest that the Endermen be less forgiving with what they consider 'being looked at' because as it stands, its quite easy to go your entire game without having a proper fight with one.
I believe giving them a larger aggressive range would make them the night time terror that they've deserved to be since the start, without changing enough to confuse people.
As of current, the endermans face must essentially be directly in the cross hair of the player in order to become angry, I believe this range should extend as a slow fade to a good chunk of the middle of the players screen.
These changes would create small problems, to which I have addressed and proposed solutions here:
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3/4 of the enderman (including his face) should be visible before he is able to be angered. (this is to avoid players night 1, pissing off an enderman who had 3 pixels of his arm sticking out behind a tree half a mile away)
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To 100% avoid 'accidental passing glances' the enderman should have a warmup period, wherein for a second or two, the ender anger noise we know will slowly fade in, if the player hears this and can turn away in time, the noise will fade, and the ender will not pursue the player.
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the agro range should be nerfed during the final fight with the ender dragon, possibly to what they are currently.
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