Advancement criteria trigger "minecraft:parent_completed"
In their current state "advancements" aren't actually advancements - You can just skip the predecessor in the advancement tree and therefore there is no actual "advancing". I understand why this was done in this way for vanilla advancements but for map makers this is terribly annoying. I suggest to add a new criteria trigger "minecraft:parent_completed" that checks whether or not the parent of the current advancement was completed.
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