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77

Add falling_block entity to bedrock

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  • 5
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    You know this should happen i mean it is not fair that java has it and mojang want all minecraft version to be the same right

  • 4
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    Agreed, falling block is an amazing summon for map builders

     

  • 3
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    It doesn't make sense that I can target the entity but can't summon it.

  • 3
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    I voted

  • 1
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    I think they should add a command so you can put commands into other command blocks and put multiple commands in one command block

  • 2
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    yeah falling blocks should be added in bedrock there would be so many new possibilities and Java already has it

     

  • 2
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    i agree it would be useful

  • 2
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    Add PLEASE I'd Love It In The Game

  • 1
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    As a map builder myself having a moveable block would be GAME CHANGING

  • 1
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    Mojang Should allow
    A generic Falling Block Entity API would be an incredible addition to Minecraft Bedrock.

    Suggested API examples:

    dimension.spawnFallingBlock(location,{
    block:"minecraft:stone",
    velocity:{x:0,y:0,z:0}
    });

    or

    world.spawnEntity("minecraft:falling_block", location);

    This should work with any block type (using its default block state if custom states aren't supported).

    Benefits:

    - Animated building and structure assembly
    - Collapsing buildings and realistic destruction
    - Landslides, avalanches, earthquakes, and meteor effects
    - Boss attacks using falling blocks
    - Physics-based minigames
    - Cinematic map animations
    - Better visual effects without manually teleporting entities
    - More creative possibilities for add-ons and adventure maps

    The engine already supports falling entities for sand, gravel, concrete powder, dragon eggs, and anvils, so exposing a generic falling block entity through the Script API would greatly expand what creators can build while remaining performant.

    Please consider adding support for a generic falling block entity to the Bedrock Script API.