I think the amount of item slots in the various inventories should be changed.
So far they have been based off the nine slots in the crafting table and the numbers across the top of the keyboard (even though there are ten numerical keys).
I think that a better number would be eight, and multiples thereof. In reference to the 8-bit conversion table used in computer science.
Powers of 2 (ie. 2, 4, 8, 16, 32, 64, 128, 256, ect.) are also famous for measuring computer memory.
Minecraft uses retro '8-bit' style pixelated graphics.
Blocks / items can also be stacked up to 64, with a handful of exceptions that can only be stacked up to 16.
Minecraft saves / loads terrain in 16 x 16 x 256 chunks.
Minecraft worlds are saved in 32 x 32 chunk 'Region' files.
There are probably more examples of Minecraft using the 'Powers of two' series that I'm just forgetting, but you get the idea!
So instead of the Player Inventory having 4 rows of 9 columns (totaling 36 slots) (including the hotbar), it should have 4rows of 8 columns (totaling 32 slots).
Instead of a Single Chest / Shulker Box, having 3 rows of 9 columns (totaling 27 slots), they should also have 4 rows of 8columns (totaling 32 slots).
And instead of Double Chests having 6 rows of 9 columns (totaling 54 slots), they should have 8 rows of 8 columns (totaling 64 slots).
Here are some before and after comparison graphics that I created:
Player Inventory:
Chest Inventory:
Double Chest Inventory:
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