Please view the concept art for any mob to get all of the details. The Imgur links have all of the information.
The Smog Heaps would be a new biome scattered around the Nether, usually away from lava.
This biome would contain three new mobs (the Smog Imp, the Pollutant, and the Smogling), a Volcanic Vent block, and a new Smog block.
Terrain Generation and Blocks
The Smog Heaps have a large amount of “hills” of sorts with what equate to thin valleys between them. The entire biome consists of Smog and its variants (which, similarly to sand, are Smogstone and a few types of “brick” blocks, like Smogstone Bricks, Chiseled Smogstone, etc.).
Smog is a block that looks a bit like an ashy gray Sand block. The actual Smog makes up the hills in the biome, whereas the more rock-like Smogstone more or less lines the valleys.
Occasionally, Volcanic Vents will generate within this biome. The Vent block is almost two blocks high (not unlike a door) and tapers towards the top. It will also sometimes release a cloud of ash that poisons and blinds the player for a bit. This is telegraphed by smoke particles coming up from the Vent prior to a more major blast.
Mobs
This biome has a variety of dangerous mobs, albeit somewhat uncommonly spawning. These include the Smog Imp, the Smogling, and the Pollutant.
Smog Imps
Concept art: https://imgur.com/a/AjAMAoK
Smog Imps are somewhat uncommonly spawning mobs that are able to transform into a ball of smoke to move around quickly and harm the player. They are unusually tall and attempt the outmaneuver the player.
They will coordinate with other Imps in their attacks.
Smoglings
Concept art: https://imgur.com/a/fT3zm7e
Smoglings are tiny mobs with very little health and small amounts of damage. Their main danger lies in the fact that they are able to multiply when not destroyed quickly enough, which can be quite bad despite their individual weakness.
Pollutants
Concept art: https://imgur.com/a/TEpgCrJ
Pollutants are large hovering mobs that can spawn Smoglings every now and then as minions. They move quite slowly. They will also occasionally exude a cloud of smoke that inflicts blindness and a minor potion effect. Should the player get close enough to be hit, they deal excessive damage.
Pollutants take reduced damage from projectiles.
Thank you for reading this post—if you could, please comment your opinion on it and anything that could be done to improve my suggestions going forward.
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