An 1st of April's joke feature that I think should be in-game
Multishot enchantment affected by level and each level shoots three more arrows as: 3*lvl=arrowAmount.
In survival maybe the enchantment should not go further than level 1 or 2 to keep the enchantment not too op.
And to multiply the damage dealt to the crossbow by the number of arrows that have been shot: arrowAmount*1=dmgToItem as at least what I've found in the April fools' prank version of 2019.
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