We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place.

3

Split up Motion tag so it lines up with Rotation

3 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    You suggest changing how the entity is saved to disk and reason that you can still calculate the old numbers. But why not just leave it as is and calculate these desired numbers? It's just as possible.

  • 0
    Registered User commented
    Comment actions Permalink

    I think you are talking about some sort of relative motion tag, and I wanted something like this for a year and a half now.

  • 0
    Registered User commented
    Comment actions Permalink

    By splitting up the Motion tag into the direction of the motion and the speed of the motion, it is then possible to have the motion be relative to the entity perceiving the motion.. Which is very handy and doesn't take away the old function of the Motion tag.

    So the fact that these numbers could be calculated from the Motion tag already, doesn't solve the problem that the motion tag cannot be used relative to the entity