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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).


Rotten wood


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    Jarno Deknudt I think the rotten wood should be made not by crafting but placing it in water and waiting, and also can be found naturally. It should be mined with silk touch. Any damage done to it(breaking or standing) will remain. Any rotten wood placed in the nether would become brittle wood(the water evaporates), which is so fragile that even a bat or arrow(the arrow gets slowed though) can pass right through it, breaking the block instantly. Breaking it(to get it) must also be done with silk touch and can be done instantly.

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    Here are some of my ideas for how rotten wood should work:

    Rotten wood shouldn't be crafted, but instead be structure specific like cobwebs. Rotten wood is found in mineshafts, badland mineshafts, abandoned villages, shipwrecks, ocean ruins, witch hut (ceilings), pillager outpost (ceilings), woodland mansion (secret rooms), and strongholds (except libraries). It comes in 6 variants, and looks like a cracked, desaturated version of normal wood. It can be obtained with silk touch, otherwise it drops nothing.

    Rotten wood shouldn't just break, but fall and then break when it hits the ground. When a rotten wood falls, it will cause adjacent rotten wood blocks to fall as well. Rotten wood will also fall when powered by redstone. It will not fall if an entity standing on it is underwater, so no randomly collapsing shipwrecks.

    Lastly, rotten wood can be crafted into buttons and pressure plates. They can only be used once, as they break instead of returning back to their normal position.

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    DirtWorm2 commented
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    This is like grian's idea.

  • 0
    Estellarium commented
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    Rotten wood could be made by placing a new "ear" mushroom on wood