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Damage Command


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    Unbiunium commented
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    Alternatively, we can summon arrows in front of entities with a custom damage. That will leave an arrow in the player model, but we can edit that out too with resource packs.

    /execute at <target> rotated ~ 0 run summon arrow ^ ^2.3 ^0.1 {damage:1.0d,Motion:[0.0,-1.0,0.0]}

    That doesn't change the fact we're limited in the ways we can damage entities, though. A proper way to deal specific amounts of damage would be great.