Execute command became more powerful after 1.13, but there is something missing. It is the way that map maker to test what biome an entity is currently in. I think there are three ways to realize the feature.
1.Add a NEW NBT tag "Biome" for all entities, like the "Dimension" tag, so we can use the target selector to detect. Example @e[nbt={Biome:"minecraft:plains"}]
2.Add a NEW subcommand under "execute if/unless..." Example /execute if in <dimentions/biomes> run....
3.Add a NEW target selector argument. Example @e[biome=desert]
Actually, the biome detection has been implemented in the function of advancement, but it can't work on the other entities.
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