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17

Add Size tag for every entity!

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  • 2
    Registered User commented
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    I would really like if the feature above was added.

  • 1
    Registered User commented
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    How does this only have twelve votes?

  • 1
    Registered User commented
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    I very much agree with this feature! In Bedrock, Salmon also have variable size, and the legacy Giant Zombie mob is similar.

    If I had to give a more technical suggestion... maybe add a property to each entity called entityScale, which would default to 1.0 (100%). The variable would control the size of the mob's hitbox, attack reach, jump height, model size, and so forth. Mobs would naturally spawn with a random size (within a certain range, depending on the mob). Size could also have a slight effect how much damage the mob naturally does, or how much health it naturally has.

    In addition to this feature, maybe there could be two new Effects (and potions?): Shrink and Grow. Shrink would change the mob's entityScale to half for the duration of the effect, and Grow would change the mob's entityScale to 1.5 times for the duration of the effect. This could also work on the player!