I was looking up the oldest mobs in Minecraft and discovered that the oldest hostile mobs are:
#1: Zombie
#2: Skeleton
#3: Creeper
#4: Spider
So instead of having the odds of generating a dungeon spawner as: Zombie (50%), Skeleton (25%), Spider (25%).
It would be great if we had the odds as: Zombie (25%), Skeleton (25%), Creeper (25%), Spider (25%).
Obviously the blast resistance of the spawner itself would need to be drastically increased so it wouldn't be destroyed by wayward exploding creepers. But this would be such a welcome addition so that we don't have to construct elaborate creeper farms to collect gunpowder for fireworks, tnt, ect.
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