With current attributes if you put a negative number more than the total, it just removes the attribute's effects altogether. I think that if you make a attribute with a negative number higher than the total it should give a different effect. Instead of removing the attribute there would be negative version of the attribute, such as if you used this item
/give @p minecraft:stick{AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:-100,Operation:0,UUIDLeast:3464,UUIDMost:861773,Slot:"mainhand"}]} 1
instead of just removing all damage from the assailant it would heal the attacked entity 99 health or to full. If you used this item
/give @p minecraft:iron_boots{AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:-100,Operation:0,UUIDLeast:3464,UUIDMost:861773,Slot:"feet"}]} 1
instead of making the wearer immobile, their movement controls would be reversed: "W" to go backward, "A"to go right, "S" to go forward, "D"to go left. Finally if you used this item:
/give @p minecraft:fishing_rod{AttributeModifiers:[{AttributeName:"generic.luck",Name:"generic.luck",Amount:-100,Operation:0,UUIDLeast:3464,UUIDMost:861773,Slot:"mainhand"}]} 1
you would have less of a chance to get treasure.
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