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Making enchantment more relevant with Gold


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    This sounds awesome, I would add that gold items should have only one more level added on and level six unbreaking would be unlocked after applying the hardness enchantment an enchantment which can only be found or traded, not ceated. I suggest the one level increase because unlimited levels is something you could do in a mod but just wouldn't fit into vanilla Minecraft. Maybe limits on how many levels can be added should be a command, like /enchlim <tileName> [true/false].

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    Fantastic idea! I was just thinking about posting something like this. Gold really should be a more useful resource and adding more differences between tiers of armor/weapons/tools would make the game more interesting.