Gold's higher enchantability gets used by increasing max enchantment levels for it.
Right now, there are things called enchantment modifiers or something which make it so you can enchant gold better than diamond and vice versa for like leather.
I'm proposing making this feature more relevant, and also making gold in general something people might want to get.
Basically, all of the enchantments (except one-level ones) can achieve higher levels on golden gear. Fire aspect, knockback, and frost walker have max level of 3. Fortune, Looting, Depth strider, Sweeping Edge, Thorns, and Respiration have a max level of 4. Unbreaking, all of the protections, and feather falling can be enchanted up to 5. And Efficiency, Sharpness, Smite, and... Bane of Arthropods would be enchantable up to seven, and combinable in anvils up to ten!
Additionally, I suggest two other things that aren't really necessary for this suggestion but I think they would aid it. Firstly, a fortune tool can mine 1 higher tier of material, and a silk touch can mine anything: this makes it so your fortune four golden pickaxe is actually useful for all of its 32 uses (hopefully you have unbreaking 5 for 192 uses). And mending tools never lose their last durability, like elytra always do.
I think this suggestion is good for a number of reasons. It makes one of the rarer ores not useless. It offers split progression, and while I imagine the end game is to still get a perfect set of both diamond and gold, it offers options earlier on and some choice later on. It makes gold feel like the magical item, rather than having it mechanically barely have that happening. It allows for instamine before beacons, but at a naturally far higher price. It lets the epic roman numeral X be used, which I remember thinking was so cool when I first saw it in Herobrine's Mansion :P
I think main points of criticism will be in the choice to have stuff go to ten, but hear me out. A sharpness 10 gold sword is still worse than a diamond one. A smite ten sword cannot one-shot an undead mob, though a smite ten axe is better, I believe, than a diamond one. And the point for efficiency is allowing instamine; I think that in and of itself is balanced, and what does increasing the number after that point matter? It's more stylistic than choosing the number where you can instamine stone, and it allows instamining of a couple more kinds of blocks, I imagine.
Remember, under this gold will never replace diamond because you can still only get to effective durability of 192.
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