The idea
The Woodland Mansion is procedurally generated, why the other structures are not?
How does it work?
The Woodland Mansions have a wide variety of different rooms, but since the layout of the mansion is generated randomly, his exact structure varies!
This same principle could be applied to the dungeon-like structures present in the game, more precisely the desert and the jungle temple.
In-game appearance
On surface, desert and jungle temples will look as we know them. The underground part will be procedurally generated: it will therefore be much larger, with rooms arranged randomly full of traps and redstone mechanisms (piston doors included).
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