There are four different articles relating to this topic so you can tell me if you prefer one more than the other. If you want to see the second part of this article just search up More End Creatures Part 2 of 4.
I know that in The End there’s Endermen, Endermites, and Shulkers but I came up with very special mobs that should be added to game that have abilities that you won’t believe with your own eyes. There’s one mob that will be discussed in this article and the other two will be talked about in the other article. This mob that will be talked about is the Chorus Trap Plant.
Chorus Trap Plant:
Info: This mob is the first creature to be a hostile PLANT. It’s has the word trap in there for a reason. The creature looks just like a Chorus plant except it has the Chorus Flower design instead of a fully closed Chorus Flower so there is a difference. Its habitat is surrounded by Chorus Plants so it will blend in like its not even there. They will attack any mob except for Enderman and Shulkers and they just love to eat Endermites for a snack.
Design: The Chorus Trap Plant has the same design as a Chorus Flower growing.
Spawn: Near Chorus Trees
Attack: 5 Hearts
It’s a Trap!: This is how they get the word trap in their name. When a player/mob gets too close to a Chorus Trap Plant, the plant will open its Flower head (it's actually its mouth!) and will bite the enemy. It’s mouth splits into 4 pieces just like Mob A ( R.I.P. Mob A) and the inside its mouth is white colored.
Extension: Its neck of the trap looks like the Chorus stem on Chorus Plants and it can stretch out far. It can go in any direction and will follow the target like a seeking missile. If the player places a block in front of the mob, it will just go around the obstacle. Each plant has a different length because of its growth. This means that the plant has a certain limit to its attacks. If the enemy gets enough distance away from the creature then the mob can’t attack but it will still constantly bite trying to attack the enemy until they’re out of sight. Once out of sight it will go back into blending in with its surroundings. In order for the plant to grow it will take time just like a tree. Up to a full Minecraft day is when it can grow another block tall.
The plants have rarity based on its block length:
Uncommon: 8 to 9 blocks long
Common: 10 to 12 blocks long
Rare: 13 to 14 blocks long
Ultra Rare: 15 to 20 blocks long
Uncommon and common Chorus Trap Plants can be found normally, the rare ones are challenging to find but the ultra rare ones are unbelievable. Normal Chorus Trap Plants aren’t naturally able to grow that long which is why the ones that stretch out 15 to 20 blocks out are so rare.
Placement: Of course everything in The End involves teleportation but for the plant, it’s a bit different. If the player mines the block that the creature is planted on, then it will teleport to the closest End Stone. It will only teleport for that purpose.
Damage : Whenever it gets damaged in any way it will pull back its neck all the way back to where it’s attached. Once it pulled its neck all the way back will charge at the enemy again.
Limited Range: The mob can only attack in a certain block range. The player can use that to their advantage.
Drops: Itself? Once upon death it will drop itself and can be picked up and can be put in the player inventory (Looting has no effect against this drop).
Uses: The player can plant the mob on End Stone for mob defense for their base. They can be planted on any side of the block, even upside down. Just don’t bring your pets near them.
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