First off, I would like to say that you handled the whole "chose one mob out of 4 amazing ideas and scrap the rest" show you put on was disgraceful because it destroyed the potential of some amazing mob concepts. On the other hand, the phantom was probably the only mob that wouldn't require its own world remake for it, so I'll let it slide. On the other other hand, we have mods for this sort of thing, so I'm not complaining.
Look, my biggest concern about the Phantom is its disgusting place in the game. Great mob. Great look. Great sounds. Great drops and interactions with the Elytra and Potions. Horrible place. This is the type of mob we all expected to get into intense dogfights with, to be a nuisance, but that's just an odd part of the appeal. Instead, we got a "slothish" skyghostmanta dropped on us right at the beginning. One of the first challenges in the game is making a bed, and if your unable to do that quickly, then you get punished for it really fast. But to balance it, you made it very slow, which despite your efforts, did not make fighting it easier, only tedious. They may seem easy to hit, but they swarm, and if they get any hits on you, your good as done.
I do want to give you props for making it undead so it would burn during the day. That was smart.
So here's my take on it: you have an endgame mob dropped right in the beginning, and its dumbed down to compensate, but the effect are still virtually the same. So here's my suggestion: make them only spawn around a player once said player has flown with an elytra. This means that whatever player who managed to get as endgame as the elytra will probably be able to combat a fully blown, swiftly swooping phantom.
And for crying out loud, if you don't fix it like that, fix the phantoms flight method altogether. Whenever it swoops at me, it looks away from me to turn itself down, then turns about again to come at me. Every. Single. Time. It is just painful to watch.
And while you're at it FIX ALL OF THE MOBS. THESE AI ARE PATHETIC. YOU'RE ABLE TO TAKE THE TIME TO REHAUL TEXTURES AND THE COMMAND SYSTEM, BUT YOU CAN'T MAKE MOBS ABLE TO JUMP ON COMMAND TO REACH PLACES?
I apologize for the literate outburst, this is something I'm sensitive about. I can only see an Enderman spin on a slab for so long without blowing a fuse.
Thank you for considering my suggestion. I was happy to take this time to give you feedback.
P.S. I know you might think that a levitation potion from corrupting slow fall potions would be overpowered and game breaking. It won't. Trust me.
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