I love the idea of a crossbow weapon, but the whole concept needs some refinement in my opinion.
Every weapon in minecraft so far (mostly) is useful in some way. Not because of a flashy gimmick or cool effect, but actually useful in a specific combat situation. For example, the sword is better than the bow for short ranges, and the bow is better for longer distances - always. However as you progress in the game, either through obtaining new enchantments or fighting more difficult mobs, each weapon still has its own place. The crossbow however, is just objectively worse than the bow once they're both maxed out.
A Power V bow with flame can one-shot most common mobs, while the crossbow takes 3 hits. The crossbow is specifically incompatible with Infinity and has less durability for the exact reason that it's meant to be a sniper weapon! It was made to be slower, use less arrows, but do more damage. Early game, it achieves this. But while a bow can be enchanted to do a ton more damage, the crossbow is only able to try to catch up with the bow's drawspeed! Once you've maxed out both weapons, the firerate of the crossbow is actually not much higher than that of a bow and the damage is significantly lower- meaning you'll need to spam 3 arrows to kill the average mob- costing you more arrows (because of no infinity) and using up a ton of durability! At this point, it's just objectively worse, and has no real use.
That said, it does have some neat gimmicks. For example, it can have Multishot, which shoots a ridiculously wide spread which you can't kill anything with (even at close range!) or Piercing, which allows a bolt fired from the weapon to travel through multiple mobs. (How is this even useful? I've never seen a horde of mobs just line up to all get shot, especially while shooting from a distance!) This is following a trend I've seen Mojang start to follow: adding shallow features. That is, features that seem cool at first but then you can just forget about. Like the polar bears; sure, they're cool, but after you've seen them once, they have no more use. This is the update that I hoped would turn some of the gimmicky- ness around, so I hope the crossbow gets an overhaul at some point.
Some fixes, in my opinion could be:
Piercing, being an enchant that goes to a high level like Power or Sharpness, and probably makes the arrows more powerful or sharper so that they can go through mobs, logically this should increase the damage as well. A maxed out crossbow should be more than a one-hit kill for ordinary mobs, because the bow is. If the Piercing enchant increases the damage of the crossbow, it would balance out.
To go with the above change, the Quick-Charge enchant should be nerfed to balance with the faster-firing bows.
Finally, to make the firework-launching feature more useful, the rockets should explode on impact, doing damage to nearby mobs. It would finally be the explosive bows Minecraft has needed for so long!
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