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62

Unlimited Enchantment Levels from Commands

19 Comments

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  • 1
    Bilbo Baggins commented
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    I’m pretty sure it’s possible.

  • 0
    KillerTron commented
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    That makes me happy.

  • 1
    Unbiunium commented
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    You can /give an item with any level of enchantment, though values over 32,767 overflow into negatives, and can have unintended consequences.

    In 1.13, the NBT involved is as follows: {Enchantments:[{id:"minecraft:protection",lvl:10s}]}

    When attached to an item, that gives it Protection 10. You can find a full list of IDs on the Minecraft gamepedia.

  • 0
    KillerTron commented
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    Unbiunium, thing is, I need help to do that. Tried and failed.

  • 0
    Blast Burner commented
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    You can already do this you just can't do this in survival.

  • 0
    Blast Burner commented
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    If you need help on it then go on youtube and search up a tutorial.

  • 0
    Cole Hammond commented
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    It is possible using a complicated /give command but I agree, I also think you should be able to use the /enchant command on any item.

  • 0
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    just do  /give @p diamond_sword 1 0 {ench:[{id:any enchantment id,lvl:any number}]}

  • 1
    Cole Hammond commented
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    I also dont think the /give command works on bedrock so I'm opting for unlimited enchantment from commands.

  • 1
    djrocuall commented
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    For all the people saying you can do this, no u can’t, u put in that command and it still doesn’t work. Xbox needs a way for high Lv enchanting map making isn’t as good without it.

  • 3
    AxesInMotion commented
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    This only needs to be implemented in bedrock as it is already in java using the hive command. You should be able to bypass the enchantment cap with the /enchant command.
    Ex. /enchant ExamplePlayerName sharpness 200

  • 0
    Andre Chen commented
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    Speaking from a Java Edition player's perspective

    You can already bypass enchantment level limits by using /give, /replaceitem, loot tables, etc. with custom NBT, and you can already add enchantments beyond the level limits to existing items using a roundabout method involving multiple commands, but it would be nice to be able to bypass the limits using the much friendlier /enchant command. 

    Good idea

  • 1
    Sypheneye commented
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    /give @p diamond_axe{Enchantments:[{id:unbreaking,lvl:32767}]} 1 change the enchantment name and then you get the 32k enchantment level item.

    and you can put it on ANY item.

  • 0
    Thainhawk commented
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    Maybe do this for potion effects gained from commands as well?

  • 0
    Andre Chen commented
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    @Thainhawk

    That’s already true for the effect command. Unlike the limits on the enchant command, effect is not artificially limited to what is possible in survival. There’s a hard limit of 255 that comes from the way that effect levels are stored, and it should stay that way.

  • 0
    AlacasterS0I commented
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    Yes, i see no reason why a command needs to have pointless limitations.

  • 0
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    KillerTron please update title name or post to indicate what version you are talking about.

  • 1
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    @OutdoorPoet940 The version is probably Bedrock, since Bedrock only supports pre-existing enchantment levels while Java can handle numbers larger than you could ever ask for.

  • 1
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    I agree with you like normally with a book sharpness would go up to 5 but with commands there should be no limit like instead of level5 level300