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49

@n Selector for nearest entity

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  • 2
    Registered User commented
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    So it's a shorter way of saying:
    @e[sort=nearest]
    Well, why not? Maybe there's some reason behind not implementing it, but it's a cool idea.

  • 0
    Registered User commented
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    Es mucho más cool

  • 0
    Registered User commented
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    Use variable c and it equal to one this should target the nearest entity. Example kill @e[c=1] this will kill nearest entity.

  • 2
    Registered User commented
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    this would work kind of like using @e[sort=nearest,limit=1] but excluding the entity executing the command, which I think is a brilliant idea. Because that would make it much faster to test things easily (I get very annoyed by always having to type "/data @e[type=...,sort=nearest,limit=1]" when it could just be "/data @n"!)

     

    I wanted to suggest this too, but without the addition of excluding @s from the command, but I think this is way better.

  • 1
    Registered User commented
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    There's no reason to add this except to be lazy when there's @e[sort=nearest,limit=1]

  • 1
    Registered User commented
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    This should honestly be in the game, it just makes sense.

  • 0
    Registered User commented
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    Uhh, @e exists.... That literally does what you're asking for.

  • 0
    Registered User commented
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    I mean @p is just @a[sort=nearest,limit=1], it makes sense to have a short hand for @e[sort=nearest,limit=1] too, making @p just @n[type=player]. i think this is a cool idea tbf.

  • 2
    Registered User commented
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    Congrats, this was added in a recent snapshot 24w21a!