This is part of my new strategic potion system! Go to my profile to see the rest. Next is the BIG change! each potion have a side effect that adds strategy to potions. Here's the list. Potion of fire resistance: fire resistance, slowness 2 (because magma cubes are slow), Potion of healing: instant healing, hunger 2, 1:00 (because gold does not sound tasty), Potion of leaping: jump boost, weakness (because bunnies...are...WEAK!), Potion of night vision: night vision, glowing (you can see everything, so everybody can see you), Potion of regeneration: regeneration, levitation 2 (because ghasts float), Potion of strength: strength, poison (because it hurts to be on fire), Potion of swiftness: speed, nausea 4 (because too much sugar is bad for you), Potion of water breathing: water breathing, instant damage (because pufferfish hurt... like, a lot), Potion of invisibility: invisibility, blindness 3 (because nobody can see you so you can't see anything), Potion of the turtle master: resistance, slowness (i don't get to decide, it's just what it is), Potion of slow falling: slow falling, blindness 3 (because phantoms are hard to see at night), Potion of poison: poison, night vision (because its made from a spiders EYE), Potion of weakness: weakness, regeneration (strength and poison, weakness and regeneration), Potion of harming: instant harming, saturation 2, 1:00 (healing and hunger, harming and saturation), and lastly, Potion of slowness: slowness, strength 3 (leaping and weakness, slowness and strength).
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