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How can we improve the existing moving creatures of Minecraft? Show us your coolest fantasy creatures. We are very interested in ideas that are unique and not just lists of mobs!

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Add a unique type of mob for each existing biome.

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    This sort of variation never crossed my mind.  Could be nice, but first reading your title "Add a unique type of mob for each existing biome", I would think having more variants, or biome-exclusive replacements to passive mobs like cows and such would be better in making the biomes more unique and recognized in their character.  It doesn't always have to be done with a hostile biome variant to plenty of the monsters we already have.

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    MegaVSPrime commented

    Oh I am fully aware that I primarily focused on hostile mobs for this thread. I will update this suggestion once I have thought of new suggestions with non-hostile mobs. 

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    Even so, you'll probably want to make separate posts for those other mobs so they can be voted individually.  Even if the suggestion is generally about adding varieties of mobs, not everyone might agree and want to vote for a group of ideas mixed with stuff they might not want.

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    Dinorauria commented

    Okay how about a variant of creeper as well, one with stone skin called a "Fractal" that spawns deep enough underground? Or perhaps one called a "Inferno" that spawns in the nether and has a weaker explosion, but spreads a bunch of fire everywhere.

    Maybe a surface unique variant of spider "Tarantula" or simply a tropical spider that spawns in jungles. Perhaps the swamp unique skeletons could also spawn in rivers and be referred to as "Sunken (Skeleton)" to contrast the "Drowned (Zombies)"?

    Also cavern indigenous mobs spawning below y=36 or y=28 would be nice as well. Cave spiders, "Petrified" Skeletons, "Begotten" Zombies, etc.

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    I really like the idea of each biome having their own unique hostile mob, personally I would prefer that these new mobs be truly unique like the phantom instead of just variations on existing mobs but a mix of the two is also fine.

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    How 'bout special tame friendly mobs (until hit) in mooshroom biomes? they can look the same and be less of a nuisance. BTW, possibly biome - specific color creepers that color blocks instead of destroying blocks? just a fun little unlikely idea.

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    Grimm 2003 commented

    I had the same idea, Minecraft is awesome but there isn't really mob-biome diversity sure there certain structures you can only get in certain biomes but there are very few biome specific mobs, lets say there are crocodiles in a swamp and you can make a special armour only out of crocodile skin, that would make a swamp more special because you can only find a crocodile in a swamp.

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    So you guys added foxes and my thought is to have a boss fox that's hurts you when you get to close .