Better Explosion Particles: Clearing Smoke and Firey Explosions
After an explosion happens, the explosion particles should linger in the air, fade to translucent, and drift westward (the same direction as the clouds). This will make it seem like the smoke and dust is clearing after the blast, and could add some graphical immersion to raiding scenarios on servers.
Any explosions that produce fire, like Ghast shots, should create yellow-orange-red firework flashes inside the explosion. The firework flashes I'm referring to are the glowing circles of color, not the particles, from firework explosions.
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