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Potion Effects To Attribute Modifiers

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  • 1
    Registered User commented
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    YES! That would easily make commands much simpler. Normally, people would have to make it so that you get a certain tag when you hold an item, and if they have this tag, they'd have a certain effect, but this feature would easily compact the work.

  • 1
    Registered User commented
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    You actually gave me an idea. What if, not only could there be potion effect modifiers, but also a tag (that you can add to items) that makes it so that it inflicts a certain potion effect onto the mob or player being hit!

  • 1
    Registered User commented
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    how about commands repeating when held/worn?

  • 0
    Registered User commented
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    These Suggestions are all great ideas :D

  • 3
    Registered User commented
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    This could also be a great basis for the game to improve future mobs and other effects on the player. Higher levels of poison or wither given to the player could be much more fine-tuned, Negative regeneration could slow natural regeneration (not harm) more and more depending on level, negative fire resistance allows for more ticks of fire damage to go off and less than 1 would slow, but not quite stop fire damage, negative instant health would be a temporary loss of max health, and it could condense things like strength and weakness into one trait with two names depending on if it is positive or negative. These are just a few ideas, but some I feel deserves a lot of consideration. I know as a creator, I'd love to see potion effects become and attribute.

  • 1
    Registered User commented
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    I run a small Minecraft server and I would love too see potion effects made into attribute modifiers. If Mojang could do that it would make so many things easier. I would be able to make it so players can hold "Gems" or other custom items and have a potion effect given to them like faster healing or jump boost. This is currently possible with commands but its take too much storage to run more than one type of "gem" at once. Attribute modifiers would make it so that admin could create and item that would give effects quickly and in a compact way without having to add a huge group of commands running constantly. Currently the only attributes that even resemble potions are minecraft:generic.max_health, minecraft:generic.attack_damage, minecraft:generic.luck, and minecraft:generic.movement_speed. On another note there is only one attribute to my knowledge, minecraft:generic.attack_knockback, that resembles an enchantment. I plead with Mojang and/or Microsoft to please add this as an update to the game. There are many people in the command and map making communities would like to see this as an update.