Anyone who's played on a multiplayer server, and especially those who have modded or run one, know how out of hand The End can get. Players rush for the purple cities, clearing out all the Shulkers and blazing off to the next one, leaving the remaining structure void of anything but Endermen, which aren't exactly an uncommon sight.
Those players lagging behind the first few waves of explorers are doomed to travel for eons, no wings to help them, just trying to find an End City that hasn't been pillaged and left behind. At the end of a 4 hour run, they might still be empty handed, and have to walk all the way back or throw themselves into the Void in despair.
As more and more players venture farther and farther, the world folder bloats and increases in size. Loading specific parts of The End can cause devastating swings of lag.
End Cities need to have their own Biome where Shulkers can spawn naturally. I'm not sure why they were gated to begin with. Shulker Boxes are powerful, yes, but they've grown to be common staples in the average explorer's pack. They shouldn't be hoarded and taken be the fastest players. The whole concept goes against the spirit of togetherness that Minecraft tries to promote.
If I'm planning on some big projects, and need a lot of stuff, why would I ever join a big server already in full swing if I know I'll never get my hands on any Shulker boxes? We shouldn't be gating new players like this.
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