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29

Remove the world border and load the chunks on the oppisite side of the map

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    Registered User commented
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    What you're suggesting could make a cylinder, but that's not the same as making it a planet.  Making it a planet would mean it's spherical, and you can't make a sphere out of a flat surface.  For what you're proposing to be reasonable, you would have to be able to walk in any direction and get back to where you started.

    The other issue is the world gen isn't going to be seamless, at least not with the simple stitch together you're proposing.  You might be able to travel across the border, but it's going to be very obvious.

     

    This would be absolutely amazing as a finite world, but to be seamless and smooth it would require a severe tweaking to world generation.  I honestly don't know how much it would take to make a seamless, spherical minecraft world.

  • 0
    Registered User commented
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    I think a toroidal world was an old reddit suggestion? If both X and Z coordinates behaved like that. And that it would be usefull for most players if you could decide the size of that world in incroments of world save file sizes. It should probably apply to both overworld and nether, but not the end?

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    Registered User commented
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    I like the intent behind this idea. Adding world wrap in all four directions would make it a torus-shaped world which is okay if that's what you want.

    If you want a cylinder world, the world border could be turned on just for X or just for Z.

    Or, if X had world wrap at ±15 707 963, and Z had world border at ±159 154, this would give the Minecraft world nearly the exact surface area of the original Halo.

    If Z was limited to ±N (where N is a few thousands, ten thousands, hundred thousands, or whatever) and X had world wrap at 2xN, the world would be a cylinder but a little more realistic in its dimensions, like a flat world projection. (It would require a whole lot of extra game design to make a Minecraft world into a true sphere, so this would be easier.)