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We welcome feedback about menus, toggles on menus, buttons on menus, input devices (like touch controls and keyboards), and Minecraft’s interface. How do you play? What would make it better?

318

Turning off monsters only

under review

25 Comments

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  • 4
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    I would have no problem seeing this in the game.  As annoying keeping my hunger bar up is, I still like to challenge myself to have sustainable food all the time in survival, peaceful mode or not.

  • 13
    Kevin Shi commented
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    You could set up a command block clock that constantly kills monsters. Although I wouldn't mind Mojang adding this as a separate gamerule from doMobSpawning. Maybe doHostileSpawning?

  • 2
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    That would help with making Minecraft more realistic.

     

  • 17
    Rockanoid commented
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    This is the perfect “Family Friendly Mode”, where you can build your towns, harvest your crops and tend your livestock. It’s like playing “living” in Minecraft, where gathering and eating food is important. This would, of course, also mean that automatic healing is disabled too.

    Our family have always dreamed of playing Minecraft like this and I really wonder, why it haven’t been implemented yet. :) 

  • 1
    Rbot12 commented
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    It always bothered me that so many aspects of the game were based on the real world but you couldn't get rid of the monsters. I've always wanted to play a game without the pesky mobs. But should the woodland mansions stay?

  • 6
    Aspergerian commented
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    What I can see happening, is perhaps have two separate gamerules in terms of mob spawning (instead of only just domobspawning).

     

    They can be:

    /gamerule dofriendlymobspawning

    and

    /gamerule dohostilemobspawning

    (for Easy, Normal, and Hard/Hardcore)

     

    How does this sound?

  • 0
    TubsO28 commented
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    I think the game needs to rethink how it does difficulty. Monsters spawning, Exit Without saving, Pausing the game at any time, maybe even save states could all be thought about as different ways to make our difficulty systems more interesting and customizable. Just upping damage and making hunger go faster is not a real dynamic way of making the game harder. Like how Ultra Hardcore makes it that you cant revive hearts just by eating and if you die you lose your world. Things like UHC makes difficulty more of a challenge than just choosing Hard so your mob spawner will spawn more mobs. 

  • 0
    ShesayaLP commented
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    i would be happy if you can disable only creepers or their explosions on terrain like the TNT is there to disable that but works not for creepers.

    Ofcourse there is mobgriefing false but with this used, the villigers dont work anymore on farms. so this should be seperated from that gamerule in my opinion, maybe there are more interested to see this coming be it in java and or bedrock edition. 

  • 4
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    Here is a thought. Have setting & gamerule “hostile mobs” and “hostile structures”. They separate and do not effect eachother. “Hostile mobs” will toggle normal hostile mob spawning. “hostile structures” will toggle hostile mob spawning in structures such as woodland mansions, monuments, dungeons, endcities, the endergragon, ect. You could also have peacful mode on and still have monsters spawn (if your setting are that way) but they will be ambivalent towards the player. Finally, we could have “hunger loss” as its own toggle option as well.

  • 0
    AlacasterS0I commented
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    /gamerule peaceful{hostile_mob_spawning}

     

    dun.

  • 4
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    I highly agree with the title.
    Yes, monsters can be a fun challenge at night or in dark places, but at some point it gets very very annoying for players who just want to build in survival, or players who just don't want to deal with monsters.
    There must be an option to disable monster spawning only.

  • 0
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    I'ts a good idea but it might be too easy.-----:)

     

  • 5
    BeeBookWizard commented
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    Why not just have a /togglehunger Command?
    Or a /gamerule dohungerbar true/falsea command available to all gamemodes?

  • 1
    Fadel Fauzi commented
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    Omg!

  • 2
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    I think you should make players lose hunger in peaceful mode

  • 6
    anbot139 commented
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    I think we should be able to disable/enable specific mobs. Example...                     

  • 1
    Valiant7000 commented
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    I think there's a mod for that. There might be a bedrock addon too.

  • 1
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    could be called Peaceful Farming. You can sorta do this with commands though, doing : /gamerule domobspawning false. Though if you have commands/cheats on, it can be hard not to cheat even more

  • 1
    trooperhey commented
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    i for sure agree

  • 3
    RowanBot3000 commented
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    I think it would make more sense to add this as a difficulty between peaceful and easy rather than a command.

  • 2
    Skitch Robert commented
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    The only real reason I play on Peaceful is because I'm not interested in combat. All the other factors affected by the difficulty setting - explosion damage; hunger; starvation; lightning; fire; damage done by neutral mobs - are things that I wouldn't mind having the challenge of.

    Having the option to disable hostile mob spawning in general - or being able to specify which mobs you don't want to spawn - sounds great! I don't want all the other difficulties taken out of the game just because I don't want to swing swords at zombies.

  • 2
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    Yes, having a toggle switch in the menu while still having achievements would be great

  • 1
    NewMystQueen commented
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    I've been wanting this since I started playing with my son years ago! Farming Mode could be between Peaceful and Easy. No monsters but all other mobs spawn and maybe even a Farming Update??  Villagers would still work on farming in this mode. Perhaps new crops and farming implements, New food items, like berry jam and pie, etc. Farmer's Markets in Villages?? Could be amazing...

  • 0
    TWxK1LL3Rx commented
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    This is honestly a meaningful change that wouldn't be hard at all! If we could keep the natural mobs like the villagers and animals without the monsters and illagers that would be awesome!

  • 0
    TWxK1LL3Rx commented
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    Peaceful is no monsters but no hunger bar lost which has no challenge and turning off mobs is sad because you’re alone and only have hunger as a challenge. This would be the sweet middle it could be implemented as a cheat in the mod section or in the world options tab.