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43

add more planks to use for fill command (was: becrock minecraft plank problem)

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  • 0
    Registered User commented
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    You can using data(int) section to fill other planks, log, stone, terracotta, concrete,... and data section exist in other commands: setblock, detect (from execute), testforblock,..

    about type list is unknown...

  • 0
    Registered User commented
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    Yes, you can fill another type of planks must add a block data. Example: /fill ~ ~ ~ ~ ~ ~ planks 1

    Number at the end is data each number has equivalent of type of blocks since you use planks so it makes a different type of planks try to add another number at the end such as 1, 2, 3, 4.... 

  • 0
    Registered User commented
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    It is possible

    Sometimes the specific block has a DATA number

    My memory is bad when it comes to this so mess around with it until you get the right one

    /fill 120 71 0 132 71 -7 planks 0

    /fill 120 71 0 132 71 -7 planks 1

    /fill 120 71 0 132 71 -7 planks 2

    /fill 120 71 0 132 71 -7 planks 3

    And so on

  • 1
    Registered User commented
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    If you type /fill 120 71 0 132 71 -7 planks...

     

    0 you get Oak Wood Planks

    1 you get Spruce Wood Planks

    2 you get Birch Wood Planks

    3 you get Jungle Wood Planks

    4 you get Acacia Wood Planks

    5 Dark Oak Wood Planks

    Hope I could help!

  • 1
    Registered User commented
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    1. This isn't a problem, it just has to do with the data(int) section.

    2. The data(int) section depends on what plank you want to use, and here are the numbers:

    Spruce planks: /fill 120 71 0 132 71 -7 planks 1

    Birch planks: /fill 120 71 0 132 71 -7 planks 2

    Jungle: /fill 120 71 0 132 71 -7 planks 3

    This is all I know unfortunately, but you can go to this search box: https://www.minecraftforum.net/forums/minecraft-java-edition/redstone-discussion-and/194682-different-wood-types-in-fill-command
     To learn more. (by the way if it says the number for example is 4, and it does a different type of plank, then subtract 1 by your number and put it in.)

  • 0
    Registered User commented
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    Different types of planks have different data values. Try putting different numbers in the <tileData: int> section of the command to use different types of planks.

  • 0
    Registered User commented
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    I realized that too, then I looked it up. I found this. After you put the "planks" part in the command, you follow it with a number to specify what kind.

    0 / Nothing = oak

    1 = spruce

    2 = birch

    3 = jungle

    4 = acacia

    5 = dark oak

    hope this helps

  • 1
    Registered User commented
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    /fill ~ ~ ~ ~ ~ ~ planks [ "wood_type" = "spruce" ]
    /fill ~ ~ ~ ~ ~ ~ planks [ "wood_type" = "birch" ]