Commands let players perform actions and customize gameplay using text-based instructions. Use this topic to share feedback and ideas for improving commands and related tools.

109

Re-add testfor command

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    Registered User commented
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    In /testfor need write only 2-3 words, when in /execute , /tag , /scoreboard need write a lot of data, which so confusing

  • 0
    Registered User commented
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    Ok think about this: You are making a map and you want to testfor someone standing some place but you have to type this mess: /execute if entity @p[dx=x,dy=y,dz=z], but with testfor you just have to type this: /testfor @p[dx=x,dy=y,dz=z], see, just re-add testfor.

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    Registered User commented
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    So, I read all these and still confused.

    execute @e[type=villager,name=Whatever] ~ ~ ~ testfor @p[r=3]....(simple stuff)

    All of my villagers don't speak anymore cause when you get close they don't recognize.  So under this new rule, where can I find the new codes?  All of my people have stopped talking and that doesn't go over well in an Adventure.

    If someone has the new code I'll def. take it.

    thanks, curbs

  • 0
    Registered User commented
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    YES