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414

Nautilus Mob

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  • 12
    Registered User commented
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    With the addition of the shell, there needs to be a mob it drops from!  I think the Nautilus mob is almost destined to be added.  It would be so unique for the ocean biomes!

     

    If the only place the shells come from is the Drowned, then that means the evidence points to the Drowned having killed all of the Nautilus.  Those are very very bad Downed.

     

  • 1
    Registered User commented
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    Cool idea… but still not sure…

  • 8
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    I proposed the same thing (at the time I post this comment their still reviewing it for posting), but with different spawning and activity. IRL nautiluses spawn in deep water and come up at night to hunt, so they could spawn in underwater ravines (to avoid being immediately slaughtered and difficult to farm they would be immune to bubble columns) and come out at night to hunt fish. They would be hunted by drowned, and, similarly to skulkers, when repeatedly attacked would slip inside their shell and be immune to projectiles and gain additional armor points.

  • 9
    Registered User commented
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    i like this idea, it would be a lot better than just getting the shells from the drowned

  • 8
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    Possibly make the nautilus a very rare inkless, shelled, squid variant, as they are both mollusks. Having them spawn in ocean ravines immune to bubble columns is a nice idea.

  • 5
    Registered User commented
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    Exactly! They should be an odd mob that spawns very scarcely, but more reliably in areas where they naturally would live. Albeit I feel they should spawn in underwater caves as the real life Nautilus is a pelagic zone dweller.

  • 8
    Registered User commented
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    It only makes sense to add a nautilus mob if they already added a nautilus shell

  • 4
    Registered User commented
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    I think this makes sense a nautilus mob should drop a nautilus shell and not a drowned. 

  • 10
    Registered User commented
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    I actually think that Nautilus Shells are too rare -- I always end up with more Hearts of the Sea than Shells whenever I play survival. As long as the Nautilus spawn rate is low, this would make for a balanced and practical addition to the game.

  • 3
    Registered User commented
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    I think that this addition would help make the sea even more alive! In addition, I think making the shells more common by finding them in this way would also go well with Mojang's recent AFK fish farm nerfs, which was the only easily farmable source of nautilus shells. This would help ease the pain of the many players mourning the death of the AFK fish farm.

  • 8
    Registered User commented
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    It should be a pretty beefy (maybe 40 or so hearts) mob that while not hostile, could defend itself by projecting the player away with bubble jets, it should also be immune to the effects of bubble collumns, since nautiluses in real life are masters at jet propulsion and buoyancy control.

    Nautiluses in real life are scavengers, so I think having them be attracted to Rotten Flesh or even have them attack Drowned (obviously not dealing a lot of damage) and other types of Zombie would be an interesting feature.

    Maybe have it not always drop the Shell since the Nautilus Shell is supposed to be semi-rare, so to balance it maybe make it drop 40 or so percent of the time? As long as the spawn rate is not crazy high it should be okay.

    I think shading light on this pretty remarkable, but perhaps not widely known creature would be good, and would make the oceans more vibrant with life. Come on! Everyone knows dolphins, salmon and cod, give us something weirder!

  • 5
    Registered User commented
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    The addition of the nautilus shell brings up the question where did they come from. I say that the nautilus mob should be immune to all damage except that from swords and axes. They spawn deep in the ocean and come up to eat fish. You should be able to capture them in a bucket and breed them using fish. They should have a 25% chance to drop their shell. Since realistically you hitting a shell with an axe is probably going to break it

  • 2
    Registered User commented
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    I'd love this idea, Chambered Nautilus in real life are very rare and elusive animals, only living in deep waters around tropical areas. Having the animal spawn only in deep warm oceans very rarely would reflect the rarity of the animal. 

    Perhaps the animal wouldn't drop the shell upon death, instead only dropping a shell upon breeding two individuals or some other more positive action, to make the shell harder to get (it's hard enough to find one, let alone multiple) while not necessitating the creatures be slain...

  • 1
    Registered User commented
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    That would be great for the second update aquatic, whenever that happens.

  • 0
    Registered User commented
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    They could also be in deep ocean ravines.

  • 0
    Registered User commented
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    Maybe they should just add crabs and have them wear the shell. Like "Enders Host" stated. it would be better than the drowned.

  • 1
    Registered User commented
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    Maybe there could be another underwater mob that would trade for Nautilus shells as well?

     

  • 0
    Registered User commented
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    They could drop pieces of shell that would be used to craft a shell.

  • 0
    Registered User commented
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    Everyone vote for the nautilus mob, because it is a great addition and it would give sense to the nautilus shell!

  • 0
    Registered User commented
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    i really hope they do

  • 0
    Registered User commented
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    NGL, this actually exists in RL! It's called the "Nautilidae", so to stay consistent to real life, call it that.

  • 0
    Registered User commented
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    - in addition to being immune to bubble columns, they should be able to redirect bubble columns as a sort of knockback attack

    - i think mojang doesn't want to promote violence so they should only drop 0-2 rotten flesh

    - they would attack fish

    - nautili and drowned would attack each other

    - they would be attracted to players holding different types of fish and baby nautili can be fed either fish or rotten flesh to grow up faster

    - they would be bred using only rotten flesh

    - when a baby nautilus is ready to grow up, it starts shaking, you can hit it with an axe, or maybe a trident if you want to increase the difficulty, to make it grow up and shed its shell along with some bone meal

  • 2
    Registered User commented
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    I feel like nautiluses should have a purpose while they are alive. Otherwise, they are kind of just adding redundancy to the drowned mob's drops. Maybe they could act almost like underwater hoppers. I know that sounds strange, but hear me out: They swim backwards towards the nearest item, and will pick it up. They have 5 inventory slots for 64 items each. They will prioritize collecting fish items, especially pufferfish. They will kill any live pufferfish nearby, as they are immune to all poisons except wither. The only items they will not collect are creative mode/command-only items and nautilus shells. They will run from those, as well as drowneds, which will hunt them. Axolotls will try to attack them, but their shells block axolotl attacks (as their faces are too big to get them out of the shell).

  • 0
    Registered User commented
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    I think that could raise awareness as nautilus are being hunted, as mojang likes to add mobs like bees or axolotls for that purpose

  • 1
    Registered User commented
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    With the archeology being added it could be a
    rare fossil that you can find.

  • 0
    Registered User commented
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    They should add them via archeology like Sniffers

  • 0
    Registered User commented
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    I think the nautilus is intended to be extinct...

    they could add it indirectly

    -in fossils (decorative blocks that act like ore)

    -finding nautilus shells through archeology

    Perhaps they could add the nautilus in the following ways:

    -as a hidden mob (like the illusioner, or the giant)

    -as a very rare mob found in deep ocean trenches (rare like witches?)

    -as an "extinct" mob (like the sniffer... not sure what they could "hatch" from, though...)

    -as a one time world generation mob (like Elder Guardians, Piglin Brutes, & Evokers)

  • 0
    Registered User commented
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    We have the shell, why not the mob? I do like the idea of them being hunted by drowned and only spawning in deep ravines

  • 1
    Registered User commented
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    Maybe you can use some fossil from arqueology to put into a nautllus shell and revive it like the sniffer