A way to change the camera with commands and possibly some kind of camera block. Here's how it would work:
/camera <target player> <camera position (entity/xyz coordinates)> [moveable (true/false)] [type of camera] [camera angle] [field of view]
Type of camera would be first_person (or 0), back (or 1) & front (or 2). Moveable is if the camera can be moved by the player. Camera angle is the same type of angle you can use in a tp command. Field of view simply changes the field of view. It can be returned to the normal player camera by typing:
/camera <target player> reset
Makes the camera move to an entity or some coordinates. The different camera types would work with entitys too. It would be super-handy for map makers, and maybe it would also include filters. Simply moving any entity that the camera is attached to would move the camera too!
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