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73

Quasi connectivity on bedrock (solution)

13 Comments

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  • 0
    PolarMammoth commented
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    Or we could have a block that has the ability to do what quasi connectivity does, much like how we have the bud/observer block.

  • 0
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    This is an addition to the blocks that already have quasi-connectivity on Java.

  • 1
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    PolarMammoth but then it would need another block of space and I don't have that space in certain contraptions.

  • 4
    Steve 8 commented
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    We could probably have some kind of "switch" in the menus which enables or disables Quasi to minimize breakage of contraptions.

  • 5
    LeonardoIII4 commented
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    An Option before making a world that could turn quasi connectivity on or off

  • 1
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    Steve8 that but you can choose for every piston

  • 1
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    Yes

  • 2
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    I completely agree with this idea but instead of having to rightclick/shift, they should make it happen automatically when you join the world like in java edition

  • 2
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    This has been on java for a while now and has been used for an extreme number of redstone builds, but for bedrock, it isn't a thing and so the bedrock redstone community misses out on alotof fun and useful creations

  • 0
    Tigers77a commented
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    QC kinda sucks in my opinion. It's confusing, it breaks stuff and there are workarounds. I don't think java QC is the answer to your problems.

  • 2
    Nitrait1233 commented
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    I think this is a great idea to be able to toggle quasi connectivity!

  • 1
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    A command that doesn’t require cheats to activate which toggles it

  • 1
    supremeone492 commented
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    I totally agree with this. I’m completely open to a toggle between turning QC on and off, but there should definitely be some way to give pistons and like items QC in bedrock. Doing so would only add to the game and it would have no negatives. So ask yourself... Why not?