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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

17966

Caves Update

under review

898 Comments

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    I also like the Ghost Miner idea

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    PurpaJuice471 commented
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    Its amazing what some people can come up with, and this idea is EPIC!  I hope the Caves Update is considered in the future to put an interesting and fun twist on the mining experience
    anyhow, here are some images I found on what this could look like.  Hope these help the team at Minecraft! :)

     

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    Just add a new mob plz, but that's mob only in caves and he's have a super attack or special something?.

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    Maybe even a whole dungeon overhaul

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    What I think is that we just need more ores in the caves so then those ores come into play into different things like a ore that has a magnetic pull to things like iron or gold, but even to make things better a Elevator that works and is made into the game instead of having to make a red stone contraption that takes up most of your time doing other thing

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    COLLECTOR5678 commented
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    ORES!

     

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    This would definitely add so much more to the game!!! A perfect example of why a cave update should happen is this: When I'm wandering around different biomes, I just hope that I'll find a village or some type of structure. Or something really cool. What can I say, I really love villages and structures!! When in caves, I can hope for finding a mineshaft, dungeon with a spawner in it or finding caves and deep ravines that lead to lava and diamonds, but it hasn't gotten an update in a while like a lot of people are saying. Those things that I just mentioned are great, don't want to make people think I don't think that they are, but imagine having so much more cool stuff in caves like new mobs and structures! Would just be incredible!! Definitely has my vote!

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    Also fixing dungeons and mineshafts to make them look way cooler and interesting to find would be an amazing touch to the game!

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    DeeZeeX FR commented
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    Yup i would like to see that !

    Maybe with a new sound ambiance system

    and we could see glow in the dark things in there

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    J1vort3x commented
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    Ruby’s!!!!!!!!!!!

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    CoolCatTheCat commented
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    This is a really good idea (*whispers* thanks Ibxtoycat) anyways I think adding individual cave biomes is a good idea, but what about cave biomes in the Nether or the End with more than just Quartz ore within the Nether. Just an idea

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    dklebedev commented
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    • Sinkholes you have to watch out for. Some pits are have a solid block at the bottom and are only deep enough to deal 2 hearts of fall damage. Others are much deeper, but have water in them. You won't die, but now you are thrown of your course and have to dig yourself out.
    • Karst caves. These come in different shapes and sized, but tend to be wide and winding with tall ceilings. Their walls are made out of diorite, limestone. Limestone can be crafted into chalk. Chalk is used for freehand drawing on eligible blocks. Hold down the right mouse button while holding some chalk in your hand to draw. Might wanna draw some arrows in caves so you're sure to find a way out.
    • Ice Caves. These are very dangerous. Look closely and you will notice that some Ice Blocks are cracked. Stand on it a bit and it breaks, so you have to make haste. But ice is slippery so rushing to much might make you slide right into a death trap as clefts, crevices and fissure are many. Even worse, you may encounter a Wampa. Wampa is a deadly white giant with a fierce attitude. Just ask Luke Skywalker.
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    dklebedev commented
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    • Atmospheric elements. Soda straws, stalagmites, flowstone, batcaves, fungi, vines. And can you find a rare Desert Rose crystal? It's coral, but made out of gypsus.
    • Sixlegger mob. Sixlegger resembles a Polar Bear, but has six legs. These solitary creatures wander around the caves looking for mushrooms, Glowfish and minerals to lick. He evolved in caves so his white eyes are almost blind. Bright light is painful for Sixlegger so he will promptly run away from bright light sources, even a torch held in hand. You will finally implement dynamic light, right? Sixleggers fur accumulates phosphorus from all the Glowfish he eats so it emits a dim glow with a green tint. Sixleggers is aggressive in the dark and will chase you to the best of his ability. He also sometimes stands on his back legs and then drops a heavy attack on you that inflicts Stun.
    • Speleologist. A Wandering Trader of caves. The only person to trade you a helmet with a mounted light source.
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    dklebedev commented
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    • Climbing equipment. A fast and easy way to move down cliffs. Uses slime balls to craft so not easy to get for a lot of explorers.
    • More depth. Currently you can get to y12 in 5 minutes and start stripping for diamonds. Wooden, golden, iron equipment is mostly useless. Making caves deeper and more challenging will emphasize the rarity of diamond and will make explorers stick to iron more. Lower levels become progressively hotter and require heat management. Heat makes your satiation decrease faster, decreases you walking, mining and attack speed and decreases damage. To counter heat you need gear with heat resistance and cooling potions.
    • Cave maps. I really don't know how to properly implement this, but I would love them.
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    Maybe an underground village

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    Sunsprint commented
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    This would be a perfect opportunity to add cubic chunks, allowing underground biomes and such!

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    BGTV11 commented
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    I say implement a majority of the ideas about the underground, caves, dungeons, mobs and bosses into 1.16.

    Everything that has to due with turning these new ores into tools and armor, improving tools and armor, or anything to do with trading, new armor, new tools, and enchantments should be saved for 1.17.

    For 1.18 however, that should be the "Music Update" add dozens of new music disks, musician villagers who trade music disks. Allow the player to compose their own music. New speakers, specialized jukeboxes and note blocks, instruments, etc. 

    You guys have got your work cut out for ya. Best of luck, cheers.

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    ItsDaCreeper commented
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    Ore generation could be different as well. Ores would have a higher chance of generation in some biomes, while less of a chance in others. For example, coal would be found in greater quantities in deserts and swamps, but in less quantities in, say, the tundra. This would add to the fun and challenge of finding these ores.

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    Add a sub-level. add a new block, "hardened stone?", that replaces the bedrock layer and make it mineable with a diamond pickaxe, a little slower than mining obsidian. Add another 64 blocks ranging from 0 to -64 (move bedrock down to -64) make it incredibly dangerous, you need enchanted diamond armor to even survive down there. A new boss?

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    ETornado0915 commented
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    Yes we need a cave update for 1.16!

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    ETornado0915 commented
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    We should also get new ones and weapons for the cave update!!!!

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    Blank EA commented
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    add trap for *mineshaft* and stronghold,because to make it more challenging

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    wow can it add more ore

     

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    some more ores bigger cave size and some stone that points down 

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    the moded pointed things should be more blocky as realistic to minecraft

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    Logan Carlson commented
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    I want some DEEP caves, with cool structures, Y=0 should be a lot deeper.

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    Taha TR commented
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    I definitely agree.

     

    Minecraft biomes became so cool and filled. But there is something missing, cave update.

    Caves are pretty boring and empty, (my opinion) firstly, I think caves should be biome related.

    Caves should have these spiky things, and adding slabs might be cool thing to add in caves.

    For example, in swamp biome, caves should be slimy stone and slimes should spawn.

    And maybe adding new mines might be cool.

    But it should be focused on better looking and detailed caves.

     

    That's my opinion, and a lot of people in social media really wants cave update.

     

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    i think that it will not be ok if mobs only spawned in caves but, i do have an idea that you could ad a new ore

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    New mobs in the caves new caves in the end and nether and also new Mobs that spawn in the caves in those dimensions a new mops that also spawned in the new caves in the biomes that would be gart

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    sewymode commented
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    With mining being half of the game's title, I really think this game needs a cave update. The aquatic update made it extremely easy to find loot and doesn't give an incentive for players to mine anymore. I know that mining is a core aspect of the game and that any small change could ruin it but we've seen no update for caves in forever (the addition of andesite, granite, and diorite didn't affect anything really). On top of that, it is getting extremely repetitive to see the same cave generations over and over again. That said, we are due for an update! I really like the suggestions mentioned in this post!