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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

48354

Caves Update

under review

1160 Comments

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  • 0
    Joel Serrano commented
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    También los latinos queremos esto escuchen a su comunidad

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    fridgeboi7 commented
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    My ideas:

    Copper Ore - Can be smelted for Copper Ingots, which can be crafted into wires. They work like redstone but can go up walls and on ceilings.

    Ruby Ore - This is only found in new nether caves, and drops Rubies. They can be traded with zombie pigmen

    Titanium Ore - When smelted, this gives you titanium Ingots. This can make tools and armour. They have the highest durability, but are only as efficient as Iron Tools.

    Drill - This has to be charged up before mining, but it mines very quickly when it does. This can be crafted with 3 iron and 6 redstone.
    Specific Enchantments:
    * Quick Charge - Takes less time to charge up before mining.

    Fossils - These have a low chance of dropping from regular stone blocks, and can be traded with researcher villagers in underground villages (check my next comment)

    I’ll do a second comment because of the word limit

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    fridgeboi7 commented
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    New Mobs:

    Miner - These spawn in mineshafts and will trade materials (other than emerald) with you for good mining equipment.

    Ghost Miner - Hostile Mobs that act like zombies but can go through walls to attack you, and also can’t be hit by projectiles.

    Underground Villages:

    These new villages would spawn underground and the villagers there would have trades specifically to help players while mining. A new type of villager that can spawn in these villages is the Researcher. These will reward you greatly if you mine fossils and trade them with them.

    Nether Caves:

    Nether Caves make mining in the Nether more interesting, and are now the only way to find Nether Quartz (still very common in the caves), as well as Rubies, which are a new currency that can be traded with Zombie Pigmen.

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    LilwolfVR commented
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    Love the ideas!  I would like to add...  Underground cities as one of the biomes!  Think Skyrims Blackreach!  We already have giant mushrooms (and small ones too) and buildings!  Large open areas... Then we need (as other mentioned) glowing mushrooms, or glowing rocks or something similar.  But make the roof covered in them so that everything in the area has an ambient light, like morning / evening outside.  

    I also like the idea that some would be filled with creatures... some would be just empty...  And some would be filled with some villagers!  Possibly some filled with a dragon and other large creatures.

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    Wolffe1138 commented
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    I would very much like to see this, There isn't a lot of time spent in the caves once you find what you need and put some mending on your tools. I play on Java edition and maybe some new cave features like new ores or materials could be added.

     

    MC User: Cody1138 :)

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    Riley Neil commented
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    With the cave update you should also update dungeons! They are too easy and have have almost no challenge. So all you basicly get is free loot. You should make them much harder or add more to them. Curently they are only a box. But what you could add is some more decoration and more rooms to them. That way they are actually fun and challenging.

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    Slicer Squad commented
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    It’s a really good idea but I don’t really want minecraft to be a almost exact copy of terraria if you know what I mean? But I would like more additions to the underground caves and all I do agree with you but yeh.

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    I think that metal alloys should be an addition to the game. For example, the player could combine copper and tin to make bronze and with that make a bronze sword or other tools.

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    Jonaslala10 commented
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    Or deeper then ~60 Blocks, or new Ore....

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    RobloxMC v2 commented
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    new ores 100%

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    With cool idea can make caves and all the other underground dungeons funnier to explore, ana make caves more different

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    Vidalz pH commented
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    Hi Minecraft

    Adding is nice cause like to put more value In caves Materials And Mobs , Keep up Ok.

    -Sebastian Marcus .S Vidal

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    I believe rock and crystal monster could be ideal.  Possibly dropping ores and gems when killed, maybe a big variety of types based on current ores and possibly new ones

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    Pro Adam commented
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    İnşallah bu oyuna efsane güncellemeler gelicgelicek

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    I also like the Ghost Miner idea

  • 1
    PurpaJuice471 commented
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    Its amazing what some people can come up with, and this idea is EPIC!  I hope the Caves Update is considered in the future to put an interesting and fun twist on the mining experience
    anyhow, here are some images I found on what this could look like.  Hope these help the team at Minecraft! :)

     

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    Just add a new mob plz, but that's mob only in caves and he's have a super attack or special something?.

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    Maybe even a whole dungeon overhaul

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    What I think is that we just need more ores in the caves so then those ores come into play into different things like a ore that has a magnetic pull to things like iron or gold, but even to make things better a Elevator that works and is made into the game instead of having to make a red stone contraption that takes up most of your time doing other thing

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    COLLECTOR5678 commented
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    ORES!

     

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    This would definitely add so much more to the game!!! A perfect example of why a cave update should happen is this: When I'm wandering around different biomes, I just hope that I'll find a village or some type of structure. Or something really cool. What can I say, I really love villages and structures!! When in caves, I can hope for finding a mineshaft, dungeon with a spawner in it or finding caves and deep ravines that lead to lava and diamonds, but it hasn't gotten an update in a while like a lot of people are saying. Those things that I just mentioned are great, don't want to make people think I don't think that they are, but imagine having so much more cool stuff in caves like new mobs and structures! Would just be incredible!! Definitely has my vote!

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    Also fixing dungeons and mineshafts to make them look way cooler and interesting to find would be an amazing touch to the game!

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    DeeZeeX FR commented
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    Yup i would like to see that !

    Maybe with a new sound ambiance system

    and we could see glow in the dark things in there

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    J1vort3x commented
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    Ruby’s!!!!!!!!!!!

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    CoolCatTheCat commented
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    This is a really good idea (*whispers* thanks Ibxtoycat) anyways I think adding individual cave biomes is a good idea, but what about cave biomes in the Nether or the End with more than just Quartz ore within the Nether. Just an idea

  • 2
    dklebedev commented
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    • Sinkholes you have to watch out for. Some pits are have a solid block at the bottom and are only deep enough to deal 2 hearts of fall damage. Others are much deeper, but have water in them. You won't die, but now you are thrown of your course and have to dig yourself out.
    • Karst caves. These come in different shapes and sized, but tend to be wide and winding with tall ceilings. Their walls are made out of diorite, limestone. Limestone can be crafted into chalk. Chalk is used for freehand drawing on eligible blocks. Hold down the right mouse button while holding some chalk in your hand to draw. Might wanna draw some arrows in caves so you're sure to find a way out.
    • Ice Caves. These are very dangerous. Look closely and you will notice that some Ice Blocks are cracked. Stand on it a bit and it breaks, so you have to make haste. But ice is slippery so rushing to much might make you slide right into a death trap as clefts, crevices and fissure are many. Even worse, you may encounter a Wampa. Wampa is a deadly white giant with a fierce attitude. Just ask Luke Skywalker.
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    dklebedev commented
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    • Atmospheric elements. Soda straws, stalagmites, flowstone, batcaves, fungi, vines. And can you find a rare Desert Rose crystal? It's coral, but made out of gypsus.
    • Sixlegger mob. Sixlegger resembles a Polar Bear, but has six legs. These solitary creatures wander around the caves looking for mushrooms, Glowfish and minerals to lick. He evolved in caves so his white eyes are almost blind. Bright light is painful for Sixlegger so he will promptly run away from bright light sources, even a torch held in hand. You will finally implement dynamic light, right? Sixleggers fur accumulates phosphorus from all the Glowfish he eats so it emits a dim glow with a green tint. Sixleggers is aggressive in the dark and will chase you to the best of his ability. He also sometimes stands on his back legs and then drops a heavy attack on you that inflicts Stun.
    • Speleologist. A Wandering Trader of caves. The only person to trade you a helmet with a mounted light source.
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    dklebedev commented
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    • Climbing equipment. A fast and easy way to move down cliffs. Uses slime balls to craft so not easy to get for a lot of explorers.
    • More depth. Currently you can get to y12 in 5 minutes and start stripping for diamonds. Wooden, golden, iron equipment is mostly useless. Making caves deeper and more challenging will emphasize the rarity of diamond and will make explorers stick to iron more. Lower levels become progressively hotter and require heat management. Heat makes your satiation decrease faster, decreases you walking, mining and attack speed and decreases damage. To counter heat you need gear with heat resistance and cooling potions.
    • Cave maps. I really don't know how to properly implement this, but I would love them.
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    Maybe an underground village

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    Sunsprint commented
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    This would be a perfect opportunity to add cubic chunks, allowing underground biomes and such!