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Insomnia Meter

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    I was under the impression that the game would keep track of Time Since Last Slept in the statistics, meaning a form of this idea is already in the game. Can anyone confirm?

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    That would be a somewhat out of the way place to look for information about how soon you are going to be attacked by a dangerous mob.  Plus, if the statistics page exists in bedrock, I don’t know how to find it.

    At the very least, I would suggest having an insomnia status effect appear once you have been awake too long so that you get more warning than being attacked.  (If this already exists, I apologize.  I am a bedrock player and so have not experienced the phantoms first hand)

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    Just checked; there is indeed a statistic in Java Edition that keeps track of how long it's been since you last slept. Perhaps parity in this area is the real question here?

    I dislike the idea of a status effect because status effects have always affected that player, not another mob's spawning mechanics. So it would be an anomaly.

    I honestly like the current way things are. From the gameplay I have seen, you will generally hear the phantoms' screeches several seconds before you are actually attacked. I feel that that is warning enough for anyone inattentive enough to go without sleep for that long :)

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    Timbo303 commented
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    I already knew time slept since last sleep stats existed in Java. But for Bedrock thats a different story. I dont see an option like that on Bedrock edition. That can be a problem if we suggest someone logs on to their world the first time in a while. How will he know if he needs to sleep or not if he's far away from his bed.

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    I agree that a status effect is a little odd, but it is a named condition of the player that causes the phantoms to spawn, so in that context it makes sense.  I also suggested the status effect as a minimum warning.  If it's possible to have a countdown to insomnia somewhere easy to check and not too intrusive, that would be ideal.

    As to the screech being ample warning, not everyone plays with sounds on.  I have also witnessed multiple surprise phantom attacks on people playing in snapshots.  Most of the time it's "what's that odd noise" followed by very quick death.  It might be different once people are more experienced with the mobs and know what actions will and will not protect them, but they are still strong mobs that attack rather quickly once they appear.

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    On Minecraft Bedrock please add this feature because this would be helpful in knowing when we need to go to bed to prevent being attacked.

     

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    ClockSpiral . commented
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    With this, the idea for COFFEE(Cocoa Tea) fits so much better!

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    Unbiunium commented
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    This is a wonderful idea, but there are already a few other statistics that don't have meters, for example saturation and regional difficulty. Regional difficulty in particular can be found on the debug screen (F3).

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    Dummi26 commented
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    If there isn't already, maybe add it as a scoreboard objective so that servers could customly display it as they like... and as default, it is shown in TAB (Player list) or something

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    Andre601 commented
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    A visual representation of this similar to when you're near a world border would be a good approach to this and could improve the gameplay a lot.

    Because it is just annoying when you f.e. build a house or something, listen to some music (and maybe even have sounds disabled or made more silent) and suddenly you get attacked by a Phantom and fall down the building and maybe even die from fall damage (happened to me once). This is frustrating and a visual indicator on screen could, in fact, let you know that Phantoms could spawn and attack you and that you should sleep.

    Also, Phantoms are more of an annoyance rather than an actual thread since you can clearly see how this is Mojang's first flying mob that respects collision other than... "other" mobs *cough* Enderdragon *cough*. Sorry Mojang, but the Phantom actually quite sucks.

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    Robloxymus commented
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    This could be a great feature if it goes with phantoms. For example if your meter is too high you would start to see phantoms.

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    obv10u3 commented
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    I swear, this needs to exist - but not by the health and hunger bars. It should be visible above the E inventory menu.

    If it should still go in the normal UI, just put it above the hunger.