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    CivetKitty commented

    Without nbt crafting, custom crafting can be considered as a cheat. I doubt it will be a thing in 1.13 though, but I hope it will come in future versions.

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    David Henze commented

    I wish, you would just focuse on this in the next update. I don't understand too much of programming, the only language I can is the minecraft command language ;), but I think, it wouldn't even be too hard to implement. Just do it like it is done with the loot tables. You could add a function called set_nbt, just as in the loot tables and then just paste the custom nbt data of an item. It would make datapacks soooo much better to implement their "new" items, because you can legitimately craft them in a normal crafting table

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    tryashtar commented

    Strongly agreed. This was planned but didn't make it into 1.13. Important feature.

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    Weero2017 commented

    Yes!

    Before 1.13 was updated,I had high expectations for custom recipe,

    but bugjump(mojang) hasn't added nbt in recipe

    Without NBT,what can a recipe do?

    Crafting a Trident by Prismarine Shard?

    maybe,but how can I Crafting a  dust(sugar) called "ore dust" by a ore?

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    Unbiunium commented

    NBT in custom recipes would be an awesome addition! I have some data pack projects of my own that have hit a roadblock, because I couldn't get an easy way to give items with NBT to my players! Many other people have this problem too. NBT in crafting inputs looks really ambitious, but at the very least NBT in the output would be just amazing.

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    BreakingBen23 commented

    NBT Would add functionality to increase custom recipe capabilities so much.  I just discovered myself that customizing fireworks is limited by this lack of feature. 

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    FVbico commented

    Just saying, this was already confirmed to happen like the moment data packs could use recipes; but it's a lot to consider with showing the player what'll actually need to be consumed (for input), and needs quite a refactoring (for output and input)

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    TonedLotus92771 commented

    With new furnaces and workbenches we just need this... Imagine datapack where you can craft sushi or custom heads... :)

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    tintin10q commented

    We need this!

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    Hulunabc commented

    I agree. I think it can be a "set_nbt" or "set_name" function just like in loot_tables.

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    TheZit445 commented

    Hey, Mojang team. Add this feature, please. You're gave us opportunity to create custom crafts, but what recipe can we create? Usual Saddle? Usual Armor for horses? It so boring! Recently you add custom model tag for items, and now we can create new things. And if you add opportunity to use NBT in creating custom recipes, we'll can create new awesome items! New better pickaxes, axes; new magic gems! Amulets, staffs, and more and more! You must add this feature! Or we can use custom title for ingredients and result! For example, we have two diamonds, one of them is usual, but second is magic, and for create magic diamond sword, we must use only magic diamond that may be with custom title, enchanted and more other. If you add it in game, you'll opening a lot of opportunities for creativity! Add it, пожалуйста!

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    Andiuber commented

    No se mucho sobre los NBT, pero se que es muy genial para personalizar entidades, me gustaría aprender mas sobre ello :3

    Ojalá lo puedan añadir :D

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    En _ commented

    I honestly don't know why they haven't done this already. It's such a useful addition and they meant to do it earlier. There are methods around this such as giving a certain item like a knowledge book and replacing it with the wanted item, however there aren't many dummy items in game that don't have an actual purpose and can't be normally crafted in survival. And the few items that you can use might be interfering across multiple datapacks.

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    StealthyExpertX commented

    Add this for bedrock edition too that be great!

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